new path : KOLHS
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new path : KOLHS
Sure, everyone is busy with the new dungeon.
But, new challenge path!
first 40 adventures must be spent in the new zone. no hats allowed in school?
EDIT (food)consumption requirements seem to be the same. so far.
weird playing with level issues after 3 months of Big!
I'll update as i explore.
went clubber. after 38 adventures i got an intrinsic called:
jamming with the jocks.
+5 muscle
25% drops (shop only)
after 40 the shop is accessible (looks like sign specific zones, to me).
EDIT: the 3 following ncs don't seem to consume an adventure.
first adventure gave a non combat with 7 choices.
i'll start at the top.
Choir club. gives 10 turns of an effect
School spirited
+100% meat
+50% items
next adv brought the same NC
second choice was undead poets
50 turns of poetically licensed
Mysticality +20%
Muscle -20%
+2 Mysticality Stats Per Fight
Spell Damage +10%
3rd adv another nc, tried to defeat the system, and go from the other end
#6 wood shop
a shop of some sorts that makes items from items i have yet to collect
7 "ingredients"
5 things to make including a staff & "worlds most dangerous birdhouse"
after the 40, and the non-coms, i think the zone is shut down. boy this will frost HC players' cakes if this 40 thing holds true.
New path drop in the bat hole?
"can of the cheapest beer" (decent, 1 drunk) some new flavor text to go along with the drop... takes some meat from you, i guess?
seems you can only drink booze that drops in path, pulled booze no worky. food is fine (at least key lime pies)
clearing the cellar yields 3 root beers. which is classified as a "beverage" and counts toward fullness.
Still have some adv to burn, but it's late. feel free to fill in other choices.
But, new challenge path!
first 40 adventures must be spent in the new zone. no hats allowed in school?
EDIT (food)consumption requirements seem to be the same. so far.
weird playing with level issues after 3 months of Big!
I'll update as i explore.
went clubber. after 38 adventures i got an intrinsic called:
jamming with the jocks.
+5 muscle
25% drops (shop only)
after 40 the shop is accessible (looks like sign specific zones, to me).
EDIT: the 3 following ncs don't seem to consume an adventure.
first adventure gave a non combat with 7 choices.
i'll start at the top.
Choir club. gives 10 turns of an effect
School spirited
+100% meat
+50% items
next adv brought the same NC
second choice was undead poets
50 turns of poetically licensed
Mysticality +20%
Muscle -20%
+2 Mysticality Stats Per Fight
Spell Damage +10%
3rd adv another nc, tried to defeat the system, and go from the other end
#6 wood shop
a shop of some sorts that makes items from items i have yet to collect
7 "ingredients"
5 things to make including a staff & "worlds most dangerous birdhouse"
after the 40, and the non-coms, i think the zone is shut down. boy this will frost HC players' cakes if this 40 thing holds true.
New path drop in the bat hole?
"can of the cheapest beer" (decent, 1 drunk) some new flavor text to go along with the drop... takes some meat from you, i guess?
seems you can only drink booze that drops in path, pulled booze no worky. food is fine (at least key lime pies)
clearing the cellar yields 3 root beers. which is classified as a "beverage" and counts toward fullness.
Still have some adv to burn, but it's late. feel free to fill in other choices.
Eddie Trojan- Forum Newbie
- Number of posts : 29
Registration date : 2011-07-06
Re: new path : KOLHS
When I adventured at the school I spent a lot of time in the chemistry lab, but mixed it up and checked out all the different classes. At the first cafeteria nc I tried to sit with the jocks and got rejected taking minor damage (about ~15 I think). Anyway At the end of the day I chose to go to the gym and got the effect: Cut But not Dried that gave
Muscle +20%
Moxie -20%
+2 Muscle Stats Per Fight
Weapon Damage +10%
Anyway I think the nc that you run into might be influenced by how you spent your time in class. My best guess is shop for jocks art for the artsy sort and chemistry for nerds but I could be entirely wrong.
Muscle +20%
Moxie -20%
+2 Muscle Stats Per Fight
Weapon Damage +10%
Anyway I think the nc that you run into might be influenced by how you spent your time in class. My best guess is shop for jocks art for the artsy sort and chemistry for nerds but I could be entirely wrong.
reekusan- Forum Newbie
-
Number of posts : 24
Registration date : 2012-05-04
Re: new path : KOLHS
Drunki-Bears, the answer to our booze starved catastrophe!
4 fullness and 4 drunkness for an epic quality treat. Only affected by milk not ode but good stats/adv
Also the path gives you a steel margarita for doing the demon portion of the friar quest so just something to consider
4 fullness and 4 drunkness for an epic quality treat. Only affected by milk not ode but good stats/adv
Also the path gives you a steel margarita for doing the demon portion of the friar quest so just something to consider
reekusan- Forum Newbie
-
Number of posts : 24
Registration date : 2012-05-04
Re: new path : KOLHS
Day two.
discovered there's a weight limit for familiars in HS.
adventured solely in shop class.
when the non combats came I chose #5 (hang out under the bleachers)
effect isskay like an ashtray (50 adv)
+20% mox
-20% myst
+2 moxie stats
+10% pickpocket chance
then did the gym adv to get musc class effects
then did yearbook class to get the camera.
I got no booze drops at all.
discovered there's a weight limit for familiars in HS.
adventured solely in shop class.
when the non combats came I chose #5 (hang out under the bleachers)
effect isskay like an ashtray (50 adv)
+20% mox
-20% myst
+2 moxie stats
+10% pickpocket chance
then did the gym adv to get musc class effects
then did yearbook class to get the camera.
I got no booze drops at all.
Eddie Trojan- Forum Newbie
- Number of posts : 29
Registration date : 2011-07-06
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